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	<title>Modding, Firmware and Hacks for Developers - GDW &#187; Activision</title>
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		<title>Video:New Modern Warfare 2 server hack turns players into The Flash</title>
		<link>http://www.goldendevelopersworld.com/2010/01/new-modern-warfare-2-server-hack-turns-players-into-the-flash/</link>
		<comments>http://www.goldendevelopersworld.com/2010/01/new-modern-warfare-2-server-hack-turns-players-into-the-flash/#comments</comments>
		<pubDate>Sun, 10 Jan 2010 18:00:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Activision]]></category>
		<category><![CDATA[call-of-duty]]></category>
		<category><![CDATA[call-of-duty-modern-warfare-2]]></category>
		<category><![CDATA[fps]]></category>
		<category><![CDATA[glitch]]></category>
		<category><![CDATA[hack]]></category>
		<category><![CDATA[infinity-ward]]></category>
		<category><![CDATA[modern-warfare-2]]></category>

		<guid isPermaLink="false">http://www.joystiq.com/2010/01/10/new-modern-warfare-2-server-hack-turns-players-into-the-flash/</guid>
		<description><![CDATA[<div style="text-align: center;"><a href="http://www.youtube.com/watch?v=lgc7GKB8pM8"><img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/modernwarfare2random4.jpg" /></a></div>
Fun fact: We like to describe the pacing of a game's action on a scale composed of Brass-centric Americana music standards. For example, the speed of <a href="http://www.joystiq.com/tag/modern-warfare-2"><em>Modern Warfare 2</em></a> is moderate, yet fairly steady. In other words, it's normally set to "<a href="http://www.youtube.com/watch?v=9-_2QpbXMbw">Spanish Flea,</a>" by Herb Alpert and the Tijuana Brass. Unfortunately, wily hackers have gotten their hands on the game once again, cranking that speed up a few dozen notches to Boots Randolph's "<a href="http://www.youtube.com/watch?v=ZnHmskwqCCQ">Yakety Sax.</a>" Check out <a href="http://www.youtube.com/watch?v=lgc7GKB8pM8">the video after the jump</a> to see the hyperspeed gunfighting in action.<br />
<br />
We managed to get into one of these hacked games during a Headquarters match last night on Xbox Live, and while it <em>may</em> look like fun, it feels a lot like you're speed skating the entire time. As you might imagine, that makes shooting near-impossible -- but it makes the ever-whimsical "Sax" all the more appropriate.<br />
<br />
[Via <a href="http://www.xbox360digest.com/2010/01/09/new-modern-warfare-2-glitch/">Xbox 360 Digest</a>]<p><a href="http://www.joystiq.com/2010/01/10/new-modern-warfare-2-server-hack-turns-players-into-the-flash/" rel="bookmark">Continue reading <em>New Modern Warfare 2 server hack turns players into The Flash</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/10/new-modern-warfare-2-server-hack-turns-players-into-the-flash/">New Modern Warfare 2 server hack turns players into The Flash</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 10 Jan 2010 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.youtube.com/watch?v=lgc7GKB8pM8>Read</a>&#160;&#124;&#160;<a href="http://www.joystiq.com/2010/01/10/new-modern-warfare-2-server-hack-turns-players-into-the-flash/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&#160;&#124;&#160;<a href="http://www.joystiq.com/forward/19310801/" title="Send this entry to a friend via email">Email this</a>&#160;&#124;&#160;<a href="http://www.joystiq.com/2010/01/10/new-modern-warfare-2-server-hack-turns-players-into-the-flash/#comments" title="View reader comments on this entry">Comments</a>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;"><a href="http://www.youtube.com/watch?v=lgc7GKB8pM8"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/modernwarfare2random4.jpg" border="1" alt="" hspace="0" vspace="0" /></a></div>
<p>Fun fact: We like to describe the pacing of a game&#8217;s action on a scale composed of Brass-centric Americana music standards. For example, the speed of <a href="http://www.joystiq.com/tag/modern-warfare-2"><em>Modern Warfare 2</em></a> is moderate, yet fairly steady. In other words, it&#8217;s normally set to &#8220;<a href="http://www.youtube.com/watch?v=9-_2QpbXMbw">Spanish Flea,</a>&#8221; by Herb Alpert and the Tijuana Brass. Unfortunately, wily hackers have gotten their hands on the game once again, cranking that speed up a few dozen notches to Boots Randolph&#8217;s &#8220;<a href="http://www.youtube.com/watch?v=ZnHmskwqCCQ">Yakety Sax.</a>&#8221; Check out <a href="http://www.youtube.com/watch?v=lgc7GKB8pM8">the video after the jump</a> to see the hyperspeed gunfighting in action.</p>
<p>We managed to get into one of these hacked games during a Headquarters match last night on Xbox Live, and while it <em>may</em> look like fun, it feels a lot like you&#8217;re speed skating the entire time. As you might imagine, that makes shooting near-impossible &#8212; but it makes the ever-whimsical &#8220;Sax&#8221; all the more appropriate.
<p>
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<p>[Via <a href="http://www.xbox360digest.com/2010/01/09/new-modern-warfare-2-glitch/">Xbox 360 Digest</a>]</p>
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		</item>
		<item>
		<title>Interview: Glen Schofield on Dead Space, Sledgehammer Games and the transition from EA to Activision</title>
		<link>http://www.goldendevelopersworld.com/2010/01/interview-glen-schofield-on-dead-space-sledgehammer-games-and-the-transition-from-ea-to-activision/</link>
		<comments>http://www.goldendevelopersworld.com/2010/01/interview-glen-schofield-on-dead-space-sledgehammer-games-and-the-transition-from-ea-to-activision/#comments</comments>
		<pubDate>Thu, 07 Jan 2010 21:00:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Activision]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[glen-schofield]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[sledgehammer]]></category>
		<category><![CDATA[sledgehammer-games]]></category>
		<category><![CDATA[visceral]]></category>
		<category><![CDATA[visceral-games]]></category>

		<guid isPermaLink="false">http://www.joystiq.com/2010/01/07/interview-glen-schofield-on-dead-space-sledgehammer-games/</guid>
		<description><![CDATA[<div style="text-align: center;"><img hspace="0" vspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/glenschofield580_010710.jpg" /></div>
We don't have to tell you who <a href="http://www.joystiq.com/tag/glen-schofield/">Glen Schofield</a> is. The guy's been cementing his name in the industry for years now, and considering his recent realignment from EA's banner to Activision's, starting a new studio in <a href="http://www.joystiq.com/2009/11/17/ex-visceral-games-staff-find-new-home-with-activisions-sledgeh/">Sledgehammer Games</a>, we all have a lot of questions. Let's get to it:<br />
<br />
<strong>You were one of the individuals most responsible for bringing <em>Dead Space</em> to fruition -- one of Joystiq's <a href="http://www.joystiq.com/2009/01/01/joystiqs-top-10-of-2008-dead-space/">best games</a> of 2008. How difficult an endeavor was conceptualizing that game, and how willing -- in the way of providing resources -- was EA to create the game?</strong><br />
<br />
<em>Dead Space</em> was an idea I wanted to pursue for quite a few years while at EA. I brought the idea to the previous president when I believed the window was right for the game to fit within EA's portfolio. At the time, EA was largely leveraging licensed IPs, and getting support for a new IP concept was tough. I really appreciated the opportunity he gave us. Fortunately, we had a passionate team of developers who poured a ton of energy into converting our skeptics into believers. In the end, the critical response by fans and the press is something myself and the entire team are very proud of.<br />
<br />
<strong>Visceral Games (formerly EA Redwood Shores) is still an EA studio, currently wrapping up <em>Dante's Inferno</em>. When you began <em>Dead Space</em>, Game Informer #174 -- the official unveiling -- called you guys a "renegade team." Who was on that team, and how did you earn that "renegade" status?</strong><p><a href="http://www.joystiq.com/2010/01/07/interview-glen-schofield-on-dead-space-sledgehammer-games/" rel="bookmark">Continue reading <em>Interview: Glen Schofield on Dead Space, Sledgehammer Games and the transition from EA to Activision</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/07/interview-glen-schofield-on-dead-space-sledgehammer-games/">Interview: Glen Schofield on Dead Space, Sledgehammer Games and the transition from EA to Activision</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 07 Jan 2010 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/01/07/interview-glen-schofield-on-dead-space-sledgehammer-games/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&#160;&#124;&#160;<a href="http://www.joystiq.com/forward/19306134/" title="Send this entry to a friend via email">Email this</a>&#160;&#124;&#160;<a href="http://www.joystiq.com/2010/01/07/interview-glen-schofield-on-dead-space-sledgehammer-games/#comments" title="View reader comments on this entry">Comments</a>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;"><img hspace="0" vspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/glenschofield580_010710.jpg" /></div>
<p>We don&#8217;t have to tell you who <a href="http://www.joystiq.com/tag/glen-schofield/">Glen Schofield</a> is. The guy&#8217;s been cementing his name in the industry for years now, and considering his recent realignment from EA&#8217;s banner to Activision&#8217;s, starting a new studio in <a href="http://www.joystiq.com/2009/11/17/ex-visceral-games-staff-find-new-home-with-activisions-sledgeh/">Sledgehammer Games</a>, we all have a lot of questions. Let&#8217;s get to it:</p>
<p><strong>You were one of the individuals most responsible for bringing <em>Dead Space</em> to fruition &#8212; one of Joystiq&#8217;s <a href="http://www.joystiq.com/2009/01/01/joystiqs-top-10-of-2008-dead-space/">best games</a> of 2008. How difficult an endeavor was conceptualizing that game, and how willing &#8212; in the way of providing resources &#8212; was EA to create the game?</strong></p>
<p><em>Dead Space</em> was an idea I wanted to pursue for quite a few years while at EA. I brought the idea to the previous president when I believed the window was right for the game to fit within EA&#8217;s portfolio. At the time, EA was largely leveraging licensed IPs, and getting support for a new IP concept was tough. I really appreciated the opportunity he gave us. Fortunately, we had a passionate team of developers who poured a ton of energy into converting our skeptics into believers. In the end, the critical response by fans and the press is something myself and the entire team are very proud of.</p>
<p><strong>Visceral Games (formerly EA Redwood Shores) is still an EA studio, currently wrapping up <em>Dante&#8217;s Inferno</em>. When you began <em>Dead Space</em>, Game Informer #174 &#8212; the official unveiling &#8212; called you guys a &#8220;renegade team.&#8221; Who was on that team, and how did you earn that &#8220;renegade&#8221; status?</strong>
<p><a href="http://www.joystiq.com/2010/01/07/interview-glen-schofield-on-dead-space-sledgehammer-games/" rel="bookmark">Continue reading <em>Interview: Glen Schofield on Dead Space, Sledgehammer Games and the transition from EA to Activision</em></a></p>
<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/07/interview-glen-schofield-on-dead-space-sledgehammer-games/">Interview: Glen Schofield on Dead Space, Sledgehammer Games and the transition from EA to Activision</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 07 Jan 2010 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p>
<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6>
<p><a href="http://www.joystiq.com/2010/01/07/interview-glen-schofield-on-dead-space-sledgehammer-games/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19306134/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/07/interview-glen-schofield-on-dead-space-sledgehammer-games/#comments" title="View reader comments on this entry">Comments</a></p>
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		<title>Activision: Marvel: Ultimate Alliance 2 DLC on PSN was a &#8216;limited time offer&#8217;</title>
		<link>http://www.goldendevelopersworld.com/2010/01/activision-marvel-ultimate-alliance-2-dlc-on-psn-was-a-limited-time-offer/</link>
		<comments>http://www.goldendevelopersworld.com/2010/01/activision-marvel-ultimate-alliance-2-dlc-on-psn-was-a-limited-time-offer/#comments</comments>
		<pubDate>Thu, 07 Jan 2010 01:05:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Playstation 3]]></category>
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		<guid isPermaLink="false">http://www.joystiq.com/2010/01/06/activision-marvel-ultimate-alliance-2-dlc-on-psn-was-a-limite/</guid>
		<description><![CDATA[<div style="text-align: center"><img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/marvelultimatealliance580.jpg" /></div>
Last week, <a href="http://www.joystiq.com/2009/12/29/marvel-ultimate-alliance-2-dlc-pulls-a-sue-storm-on-psn-vanishe/">PSN users found</a> that the DLC for <a href="http://www.joystiq.com/tag/Marvel-Ultimate-Alliance-2/"><em>Marvel Ultimate Alliance 2</em></a> -- items that included new characters such as <a href="http://www.joystiq.com/2009/10/10/marvel-ultimate-alliance-2s-first-dlc-character-is-another-spid/">Carnage</a>, <a href="http://www.joystiq.com/2009/10/21/marvel-com-spotlights-upcoming-marvel-ultimate-alliance-2-sim-mi/">Psylocke</a> and <a href="http://www.joystiq.com/2009/10/23/cable-arrives-from-the-future-as-a-playable-marvel-ultimate-alli/">Cable</a> -- went missing from the PSN Store. Well, after navigating the intricate web of Activision PR, Joystiq can now confirm the DLC simply expired at the end of last year. An Activision rep told us: "The <em>Marvel: Ultimate Alliance</em> Downloadable Content was a limited time offer, expiring on December 31, 2009."<br />
<br />
Sorry, PSN users -- if you managed to snag the content already, have fun. For the rest of you would-be heroes and villains, looks like you're out of luck, because the DLC isn't coming back.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0" /></a><a href="http://www.joystiq.com/2010/01/06/activision-marvel-ultimate-alliance-2-dlc-on-psn-was-a-limite/">Activision: Marvel: Ultimate Alliance 2 DLC on PSN was a 'limited time offer'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 06 Jan 2010 20:05:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br /></p><h6 style="clear: both;padding: 8px 0 0 0;height: 2px;font-size: 1px;border: 0;margin: 0;padding: 0"></h6><a href="http://www.joystiq.com/2010/01/06/activision-marvel-ultimate-alliance-2-dlc-on-psn-was-a-limite/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&#160;&#124;&#160;<a href="http://www.joystiq.com/forward/19306120/" title="Send this entry to a friend via email">Email this</a>&#160;&#124;&#160;<a href="http://www.joystiq.com/2010/01/06/activision-marvel-ultimate-alliance-2-dlc-on-psn-was-a-limite/#comments" title="View reader comments on this entry">Comments</a>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;"><img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/marvelultimatealliance580.jpg" /></div>
<p>Last week, <a href="http://www.joystiq.com/2009/12/29/marvel-ultimate-alliance-2-dlc-pulls-a-sue-storm-on-psn-vanishe/">PSN users found</a> that the DLC for <a href="http://www.joystiq.com/tag/Marvel-Ultimate-Alliance-2/"><em>Marvel Ultimate Alliance 2</em></a> &#8212; items that included new characters such as <a href="http://www.joystiq.com/2009/10/10/marvel-ultimate-alliance-2s-first-dlc-character-is-another-spid/">Carnage</a>, <a href="http://www.joystiq.com/2009/10/21/marvel-com-spotlights-upcoming-marvel-ultimate-alliance-2-sim-mi/">Psylocke</a> and <a href="http://www.joystiq.com/2009/10/23/cable-arrives-from-the-future-as-a-playable-marvel-ultimate-alli/">Cable</a> &#8212; went missing from the PSN Store. Well, after navigating the intricate web of Activision PR, Joystiq can now confirm the DLC simply expired at the end of last year. An Activision rep told us: &#8220;The <em>Marvel: Ultimate Alliance</em> Downloadable Content was a limited time offer, expiring on December 31, 2009.&#8221;</p>
<p>Sorry, PSN users &#8212; if you managed to snag the content already, have fun. For the rest of you would-be heroes and villains, looks like you&#8217;re out of luck, because the DLC isn&#8217;t coming back.
<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/06/activision-marvel-ultimate-alliance-2-dlc-on-psn-was-a-limite/">Activision: Marvel: Ultimate Alliance 2 DLC on PSN was a &#8216;limited time offer&#8217;</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 06 Jan 2010 20:05:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p>
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<p><a href="http://www.joystiq.com/2010/01/06/activision-marvel-ultimate-alliance-2-dlc-on-psn-was-a-limite/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19306120/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/06/activision-marvel-ultimate-alliance-2-dlc-on-psn-was-a-limite/#comments" title="View reader comments on this entry">Comments</a></p>
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