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Entries Tagged ‘CES 2010’

Project Natal focus on ‘brand-new experiences’ not ‘little Natal components’

With the news that Project Natal would offload the image processing to the Xbox console – as opposed to handling those duties in hardware on the device itself – and consume as much as 10 to 15 percent of the console’s overall “computing resources,” we became concerned that the potential for “supplemental” input in core games would be blunted. When asked what percentage of the Project Natal-enabled games in development would be Natal-exclusive as opposed to Natal-enhanced titles, Microsoft’s Aaron Greenberg told Joystiq, “Our focus is on most if not all them will fall into that category of completely unique, brand-new experiences for Natal.”

“We’re going to manage the portfolio very carefully and our focus is going to be on bringing completely brand new original experiences to the market when we launch Natal,” Greenberg said. “We’re not looking at just adding little Natal components to games, we’re looking at how do we actually bring an entirely new category of controller-free games and entertainment to the market so I think that’s where we will continue to focus.”

But that doesn’t mean that other developers aren’t able to supplement their game’s input with Natal controls. After the release this holiday, “developers will have that out there at their fingertips if they want to enable those features,” Greenberg told us. “But I can’t speak to what that means from a game development standpoint. As far as I’m aware, there’s no real sacrifice.” But Greenberg wasn’t just talking up “new games” and “new ways to navigate” the console, but Microsoft is mysteriously promising “new entertainment-like experiences that will be enabled” because of the new interface.

With the “focus” on “controller-free games” and not just adding “little Natal components to games” we’re left wondering how Peter Molyneux’s Fable 3 – which he confirmed will have Natal support – will implement that support. With a 2010 launch for both Fable 3 and Project Natal, we expect it will be one of the device’s bellwether games.

JoystiqProject Natal focus on ‘brand-new experiences’ not ‘little Natal components’ originally appeared on Joystiq on Sat, 09 Jan 2010 21:30:00 EST. Please see our terms for use of feeds.

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Greenberg: ‘millions of Natals in consumer’s homes this holiday’

Discussing specifics of the company’s forthcoming Project Natal, Microsoft’s Aaron Greenberg told Joystiq, “We think that there will be millions of Natals in consumer’s homes this holiday.” To put that number into context, Microsoft sold 2.3m Xbox 360 consoles and Nintendo sold 1.7m copies of Wii Fit with bundled Balance Board in the US during the months of November and December, 2008.

“Millions” of Natal units in a single holiday season is certainly an ambitious goal and one usually out of reach of most video game peripherals; however, Project Natal will be released with more than a year of hype behind it, not unlike the highly anticipated Wii Fit. With more than 39 million Xboxes worldwide, there’s certainly a large enough platform footprint, and Greenberg (re)assures us that Project Natal will work on every Xbox 360 released to date, whether a hard drive is present or not. “As far as I’m aware, there is no requirement for a hard drive,” Greenberg said.

There is a 50mb software package that powers some of Natal’s magic, which raises concerns that original Xbox 360 Arcade units wouldn’t have the storage availability to use Natal. Greenberg assuaged our concerns, reminding us of Microsoft’s NXE outreach, offering a free 512mb Memory Unit or a discounted hard drive. “It’s kind of like the digital TV conversion you know, [subsidizing] the box,” Greenberg said. “We did that with the New Xbox Experience because it did require some space and so we feel like now we’re in an environment where we feel like we’re fine.”

JoystiqGreenberg: ‘millions of Natals in consumer’s homes this holiday’ originally appeared on Joystiq on Sat, 09 Jan 2010 20:30:00 EST. Please see our terms for use of feeds.

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Scrap Metal rolls onto XBLA this Spring

Amidst the handful of CES 2010 bombs that Microsoft dropped we found a small fact sheet and a smattering of new media for upcoming XBLA racer Scrap Metal. First revealed back in August with a trailer and a handful of screenshots from developer Slick Entertainment (the folks behind the XBLA port of N+, a game that we hold dear to our hearts), we now know that the title will be hitting Microsoft’s digital distribution platform sometime in “Spring 2010.” While we anxiously await it’s arrival, we’ll be furiously practicing with Rock n’ Roll Racing and Super Off-Road — two games that Scrap Metal clearly draws inspiration from.

JoystiqScrap Metal rolls onto XBLA this Spring originally appeared on Joystiq on Sat, 09 Jan 2010 17:30:00 EST. Please see our terms for use of feeds.

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Canon Cameras & Printers with Compatible with Windows 7 Logo

Canon was showing off their cameras and printers that have earned the Compatible with Windows 7 Logo at their CES booth. Mark stopped by to chat with Liyzette Ronga and Nicole Centrone from Canon. They also discuss how their cameras and printers take advantage of Device Stage. Check out the video:


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I recently had a chance to check out their PIXMA MP990 printer. What’s great about having printers such as the MP990 support Device Stage is that all that you need for all your printing and scanning needs are all on one screen. It’s a one-stop-shop for managing your printer.

mp990_devicestage

The PIXMA MP990 also supports Jump Lists in Windows 7 too!

mp990_jumplist

Special thanks to Canon for giving me the chance to check out the MP990.

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AMD bringing DirectX 11 to Laptop PCs

Mark stopped by AMD’s booth to talk to Bob Sison about what AMD was showcasing this week at CES. AMD announced their Mobility Radeon Premium graphics in laptop PCs – supporting DirectX 11. Check out the video:


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Did you know AMD has shipped 2 million of its DirectX 11 capable graphic processors?

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